- The Power-Up
- Posts
- Nintendo Switch 2 could come in 2025
Nintendo Switch 2 could come in 2025
Warframe coming to iOs in March, Respwan rumored to work on a Mandalorian game and a new record for Helldivers 2
The industry thrives on hungry game developers that are just happy to get an okay salary and free Mountain Dew and Doritos. – Cliff Bleszinski, game designer, Gears of War
Hey there!
📣 If you only read one piece of news today 📣
🎮 Nintendo's next console launch is reportedly delayed to early 2025, due to the need for stronger first-party titles.
🤩 We don’t know if it’s the Switch 2 they’re talking about, but based on the rumors, we’re pretty sure of it.
🎉 But we have so much more:
Respawn could be working on a Mandalorian FPS game, but it’s years away.
Remedy is accelerating the development for Control 2, Condor and the Max Payne 1&2 remake.
And Helldivers 2 is currently the second most played game on Steam.
Don’t miss The Power-Up Chronicles section at the end of this newsletter. It has stories about
10 design lessons learned from 30 years of horror games
Everything you need to know about applying for your first job in game development
Legendary Industry Veterans Get Candid On Ageism In Gaming
Now let’s hit the start button:
Welcome to The Power-Up #73
Game-Up
📲 Warframe is set to debut on iOS devices later this month, bringing the same extensive, high-quality sci-fi RPG gameplay to Apple users. Starting February 20, players can enjoy their journey on the go, accessing their Tenno collection and connecting with the vast Warframe community across all platforms.
🤖 Respawn Entertainment is reportedly developing a first-person Mandalorian game. While the project is rumored to be a couple of years from release, it aligns with EA's announcement of multiple Star Wars titles in development by Respawn.
🔫 Remedy Entertainment's Control 2, Condor, and the Max Payne 1 and 2 Remake are set to accelerate in development, with significant progress expected in early 2024.
Some of the games launching this week:
February 20: Warhammer 40,000: Chaos Gate – Daemonhunters (PS4/5, Xbox One/S/X, PC), Nightingale early access (PC)
February 21: Last Epoch (PC), Bandle Tale: A League of Legends Story (PC, Switch), Dark Fate - Defiance (PC), Myth of Empires (PC)
February 22: Splatoon 3: Side Order (Switch), Pacific Drive (PS5, PC), King Arthur: Knight's Tale (PS5, Xbox S/X), Sons of the Forest (PC)
Round-Up
🏆 Dead Island 2 and GTA V topped the Epic Games Store's most-played list in 2023, contributing to the platform's growth to over 270 million PC users.Despite a dip in third-party game earnings, total revenue, including Epic's titles, rose to $950 million.
👾 Palworld developers announce anti-cheat strategies and a player list function to combat server issues. Despite its success and Nintendo's IP concerns, Pocket Pair commits to long-term game integrity.
🎮 Nintendo's next console launch is reportedly delayed to early 2025, due to the need for stronger first-party titles.
🚀 Helldivers 2 achieves a new milestone with over 400,000 concurrent players on Steam, setting a record for PlayStation Studios published games and becoming the 24th highest in Steam's history. Currently, it is the second most played game on Steam, only behind Counter-Strike 2.
Biz-Up
📈 Bandai Namco reports a 3.9% increase in Q3 revenue to $5.1 billion but faces a 28.5% drop in profits to $560.9 million, influenced by the previous success of Elden Ring and the cancellation of five game titles.
🪧 Following unsuccessful salary negotiations, around 700 Ubisoft employees in France, from various studios, engaged in a strike organized by the French game workers union STJV, protesting against wage increases below inflation.
💲 Aghanim, founded by former Xsolla executives, launches as a mobile gaming fintech platform aimed at enhancing distribution and monetization through direct-to-consumer strategies.
Industry Level-Up
😔 ZA/UM, the team behind Disco Elysium, has announced layoffs following the cancellation of an internal project.
😔 Microsoft plans to eliminate 136 jobs at Activision Blizzard's Cork office, sparking criticism for the lack of engagement with employee representatives. I used to live there for a year, this is sad.
🤝 AdInMo appoints John Rankin, a seasoned industry professional with extensive experience in game studios and advertising, as Chief Revenue Officer to spearhead commercial strategies and revenue growth.
The Power-Up Chronicles
Drawing on 30 years of horror game development, designers emphasize the importance of betraying player trust and disempowering them to enhance fear, alongside innovative storytelling and leveraging player psychology.
Key strategies also include avoiding cutscenes for immersion, using environmental storytelling, and ensuring the game mechanics and narrative subvert expectations while maintaining a connection to real-life fears, all contributing to a deeply engaging horror experience.
➡️ Read the article on Game Developer
Landing your first job in game development is challenging, with a strong skillset being just the start. Andy Driver from XR Games emphasizes the importance of showcasing a well-rounded portfolio, a detailed CV, and communication skills during interviews.
The process involves multiple stages, from application to interviews, each requiring careful preparation and presentation of your work, especially for roles like artists, designers, and programmers.
➡️ Read the article on GamesIndustry.biz
In an industry where youth often dominates, legendary game developers discuss the challenges and nuances of aging within the gaming sector.
Despite the evolving landscape, with the rise of indie studios offering fresh opportunities, concerns about ageism persist, highlighting the need for a more inclusive approach that embraces the wealth of experience older professionals bring to the table.
➡️ Read the article on Kotaku
That’s it for today. Thanks for reading. Stay powered-up until next time.
Bobby & Andrei
How did you like today's newsletter? |
Did you know?
The first game of the Max Payne series was released for Windows in 2001 and for PlayStation 2, Xbox, and Apple Macintosh in 2002.
A sequel, titled Max Payne 2: The Fall of Max Payne was released for PlayStation 2, Windows, and Xbox in 2003. The franchise is notable for its use of "bullet time" in action sequences, as well as being positively received by critics.
As of 2011, the Max Payne franchise has sold over 7.5 million units.